Diablo 4 was released recently. Diablo 4 has received a significant amount of D2R Items backlash from gamers everywhere. While the title has historically faced critique for its focus on mobile platforms, the negative press coverage has exploded in a way that most people could not had anticipated prior to its launch.
It's the pay-to-win structure of the microtransactions within Diablo 4 that has drawn this intense criticism as players are said to have to shell out hundreds of thousands of real world dollars in order to maximize a stats. Despite the ongoing backlash about the title the game has seen a worrying level of silence from the game's creator, Blizzard Entertainment.
It's the Diablo 4 Microtransaction Controversy Explained
To understand why the lack of any official response from Blizzard is extremely alarming, a clear knowledge of the extent to which the microtransactions feature of Diablo 4 is must first be established. Diablo 4 is a free-to-play game that was designed for mobile platforms and PC. A lot of people will intuitively assume that a free game that is designed to be played on mobile devices is likely to incorporate a microtransaction feature as Blizzard has to turn profits somehow, though the amount to which Diablo 4 pushes the system over players has resulted in an extreme change within the community.
Diablo 4 is a game that heavily promotes the concept of seasonal passes, as as having loot boxes that hold extremely valuable legendary gems, which will help to maximize an individual character's performance. According to streamers, it's possible to spend more than $500.000 to fully level one's Diablo 2 Resurrected Items character, with these kinds of ludicrous figures driving the debate Diablo 4 is currently mired in.